// Copyright 2022 Eidos-Montreal / Eidos-Sherbrooke

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http ://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once

#include "CoreMinimal.h"
#include "EditorReimportHandler.h"
#include "VdbImportFactory.h"
#include "VdbReimportFactory.generated.h"

// Reimports a UVdbVolume asset
UCLASS()
class UVdbReimportFactory : public UVdbImportFactory, public FReimportHandler
{
	GENERATED_UCLASS_BODY()

	//~ Begin FReimportHandler Interface
	virtual bool CanReimport(UObject* Obj, TArray<FString>& OutFilenames) override;
	virtual void SetReimportPaths(UObject* Obj, const TArray<FString>& NewReimportPaths) override;
	virtual EReimportResult::Type Reimport(UObject* Obj) override;
	//~ End FReimportHandler Interface
};